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	<title>Comments on: IDPA Glossary</title>
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	<link>http://gunnuts.net/2008/12/18/idpa-glossary/</link>
	<description>Gun info by shooters, for shooters</description>
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		<title>By: Linoge</title>
		<link>http://gunnuts.net/2008/12/18/idpa-glossary/#comment-6233</link>
		<dc:creator>Linoge</dc:creator>
		<pubDate>Sat, 20 Dec 2008 00:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.nrahab.com/2008/12/18/idpa-glossary/#comment-6233</guid>
		<description>Oh, like I said, this is certainly not bad training, if only from the shooting under stress situations, as you pointed out.  But when they advertise the premise as &quot;real world&quot; situations...  I am not looking for &lt;em&gt;this exact scenario&lt;/em&gt;, but putting forward a scenario that requires me to carry half a Wal-Mart package of ammunition with me seems...  unrealistic.</description>
		<content:encoded><![CDATA[<p>Oh, like I said, this is certainly not bad training, if only from the shooting under stress situations, as you pointed out.  But when they advertise the premise as &#8220;real world&#8221; situations&#8230;  I am not looking for <em>this exact scenario</em>, but putting forward a scenario that requires me to carry half a Wal-Mart package of ammunition with me seems&#8230;  unrealistic.</p>
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		<title>By: Caleb</title>
		<link>http://gunnuts.net/2008/12/18/idpa-glossary/#comment-6232</link>
		<dc:creator>Caleb</dc:creator>
		<pubDate>Fri, 19 Dec 2008 12:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.nrahab.com/2008/12/18/idpa-glossary/#comment-6232</guid>
		<description>Well, yeah.  At this juncture, they&#039;re not providing &quot;training&quot; in the sense that you&#039;re going to encounter &lt;i&gt;this exact scenario&lt;/i&gt; when you get into a gunfight.

The value that can be found in IDPA/USPSA from a self-defense/tactical standpoint is in the stress inoculation.  IDPA teaches you to do things like reload, focus on the front sight, draw from concealment, etc under pressure.  While the pressure of shooting a clean stage or winning a match isn&#039;t the same as &quot;ohgodohgodi&#039;mgettingmuggedohgod&quot;; it &lt;i&gt;is&lt;/i&gt; stress, and teaching your brain and muscles to perform complicated tasks under stress is never a bad thing.</description>
		<content:encoded><![CDATA[<p>Well, yeah.  At this juncture, they&#8217;re not providing &#8220;training&#8221; in the sense that you&#8217;re going to encounter <i>this exact scenario</i> when you get into a gunfight.</p>
<p>The value that can be found in IDPA/USPSA from a self-defense/tactical standpoint is in the stress inoculation.  IDPA teaches you to do things like reload, focus on the front sight, draw from concealment, etc under pressure.  While the pressure of shooting a clean stage or winning a match isn&#8217;t the same as &#8220;ohgodohgodi&#8217;mgettingmuggedohgod&#8221;; it <i>is</i> stress, and teaching your brain and muscles to perform complicated tasks under stress is never a bad thing.</p>
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	<item>
		<title>By: Linoge</title>
		<link>http://gunnuts.net/2008/12/18/idpa-glossary/#comment-6231</link>
		<dc:creator>Linoge</dc:creator>
		<pubDate>Fri, 19 Dec 2008 01:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.nrahab.com/2008/12/18/idpa-glossary/#comment-6231</guid>
		<description>You know, for the whole premise of trying to provide &quot;real world&quot; scenarios for gunnies to fight through and learn from, both the USPSA and IDPA seem to be failing at their intended goals.

I am not saying it is bad training, and I do need to get into it at some point (when I have the money for additional required hardware),  but the framework seems... flawed.</description>
		<content:encoded><![CDATA[<p>You know, for the whole premise of trying to provide &#8220;real world&#8221; scenarios for gunnies to fight through and learn from, both the USPSA and IDPA seem to be failing at their intended goals.</p>
<p>I am not saying it is bad training, and I do need to get into it at some point (when I have the money for additional required hardware),  but the framework seems&#8230; flawed.</p>
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	<item>
		<title>By: Caleb</title>
		<link>http://gunnuts.net/2008/12/18/idpa-glossary/#comment-6230</link>
		<dc:creator>Caleb</dc:creator>
		<pubDate>Thu, 18 Dec 2008 21:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nrahab.com/2008/12/18/idpa-glossary/#comment-6230</guid>
		<description>Anytime you get a bunch of IDPA shooters in a group, all we talk about is ways to &quot;game&quot; the rule set-up.  For example, in the &quot;tactical sequence&quot; scenario I have above, on the left most target my first shot was the head shot, so that when I came back after firing three into the other target I knew that I could fire a quick hammer into the body - because that would be faster than a single shot to the body and another single shot to the head.

GAMERS UNITE.</description>
		<content:encoded><![CDATA[<p>Anytime you get a bunch of IDPA shooters in a group, all we talk about is ways to &#8220;game&#8221; the rule set-up.  For example, in the &#8220;tactical sequence&#8221; scenario I have above, on the left most target my first shot was the head shot, so that when I came back after firing three into the other target I knew that I could fire a quick hammer into the body &#8211; because that would be faster than a single shot to the body and another single shot to the head.</p>
<p>GAMERS UNITE.</p>
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		<title>By: Tam</title>
		<link>http://gunnuts.net/2008/12/18/idpa-glossary/#comment-6229</link>
		<dc:creator>Tam</dc:creator>
		<pubDate>Thu, 18 Dec 2008 20:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.nrahab.com/2008/12/18/idpa-glossary/#comment-6229</guid>
		<description>This is a splendid example of how, in its quest for &quot;practicality&quot;, IDPA has become just as game-y as IPSC.</description>
		<content:encoded><![CDATA[<p>This is a splendid example of how, in its quest for &#8220;practicality&#8221;, IDPA has become just as game-y as IPSC.</p>
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